Tuesday, April 2, 2013

GDC Goodness

WOW it's been a while. This semester has been crazy so please excuse my lack of blog updates.

The team just got back from a fantastic trip to San Francisco and GDC 2013. We joined the EAE master students and faculty in exploring the world of professional game development. The EAE program had its very own booth and we were fortunate enough to demo our game in its current state to a ton of people. It was very, very well received and gave us a ton of drive to finish the game and release.

Magnetic by Nature at the EAE booth
The conference was a lot of fun and we were able to make many useful connections with industry folks. We were also able to check out the latest tech:

Latest Tech?

Ok, ok. No, no one was announcing a flux capacitor; but DeLoreans are awesome anyway.

The latest Tomb Raider on 5 monitors


Who's excited for PS4?


Crytek and Nvidia


One of my favorite parts of the trip was playing all of the amazing indie games. My personal favorite was "140" made by Jeppe Carlsen (Yeah, Limbo guy). This game is AMAZING and you all need to check it out.

"140" and the back of Jeppe Carlsen's head
Roger got together with Gene and Daniel, U of U alumni, to hook us up with a sweet tour of Zynga's studios in downtown San Francisco. It was pretty cool to see a big time studio and learn more about what life is like in the trenches.

Zynga's Front Door


Zynga's Kitchen - Nom nom

What's a trip to San Francisco without a trip to Fisherman's Wharf for some amazing sea food and sourdough bread? We took full advantage of the dock's vittles. 

Mmmm... Clam Chowder...

All in all. It was a great trip and well worth the time and money. My biggest take-away was: indie dev is awesome and is what I want to do. The look of fulfillment and satisfaction on those devs' faces as people played and loved their games was inspiring. By far the most exciting part of the expo floor was seeing the amazing things these guys and gals are doing. I hope to join their ranks!




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