The semester has come to an end. It has been a challenging and rewarding few months. Attraction made it to alpha and is in a very good place as we attempt to relax and replenish our brain meats over the winter break.
As a team we will be ramping up heavily on the PR side of things. Our website, Facebook, and Twitter will be seeing more and more activity. We have also just started our XBox account, giving us the ability to play and review other indie games. This will be essential to our becoming a part of the community. The feedback and support of our peers will be invaluable to our game's success.
We hope to have a code-cleanup session where we will get rid of unnecessary files and code. We will also refactor here and there in order to be ready for next semester.
We've come a long way but have a long road ahead of us before release. We need to develop all of the levels, enemies, scripted events and triggers that will make up the overall gameplay experience. Fortunately, we have equipped ourselves with the tools necessary to make it there. Our level editor, particularly, will allow us to rapidly create new content for the game. Thanks Andrew!
That, along with debugging, optimizing and polishing for release will keep us busy next semester. But for now, time to kick back with a mug of hot cocoa and play some Steam games...oh and XBLIG games, of course.
Why do all the images I used have animals? Whatever.