Yesterday we received word that our Kickstarter had been approved and we went live with it. It coincided nicely with the EAE Fest which went on for the better part of yesterday. At EAE fest we were able to watch a lot of people play and enjoy our game! The feedback was very positive and people seemed to genuinely enjoy our game - what a great feeling!
In less than 24 hours our Kickstarter is 17% funded. We're very happy with the start we've made and hope we can maintain momentum and get this thing 100% funded by May 24th.
Click here to check out our Kickstarter page.
We pushed our game for final certification this morning to XBLIG. This version of the game is called Magnetic by Nature: Awakening, as it is a sort of condensed version of the game. As of now we are over half way approved (in less than 6 hours).
It's an exciting time for Tripleslash studios and we can't wait to see where we can go with our passion and creativity!
Box Game Dev
Wednesday, April 24, 2013
Monday, April 22, 2013
A Shameless Plug
Now that my time in the EAE capstone class here at the University of Utah is at its end, I would like to take a moment to talk about the experience.
Ever since I was a kid, I knew I wanted to work with computers. I have loved games and technology as long as I can remember. Eventually, I decided I wanted to be a software engineer. Then, in 2007, I became aware of "game development schools." This seemed, honestly, ludicrous. I had no idea that making games could actually pay the bills for an average guy like me. (You can tell how little I had researched the prospect at that point). My interest was piqued and I began the journey into the rabbit hole. I had my sights set on such institutions as The Guildhall at SMU and DigiPen. "Well, a master's degree could be pretty cool," I thought. Soon, I discovered the University of Utah's EAE (Entertainment Arts and Engineering) program. "What?! A game development program for undergrads?! This is too good to be true!" I had attended a semester at the U studying Computer Science and finding out that I could still do CS but with a game dev emphasis seemed ideal. Let me tell you, it was.
The capstone course, specifically, has been the single most educational, useful, and enjoyable course I have ever taken. At the end of it all, we have a product we are very proud of and that will serve us well in starting our careers. The team I worked with is amazing and I am sure we will remain good friends and helpful contacts in the industry.
I am now set to graduate in a couple of weeks and joining the EAE program was the best choice I could have made. I have made roughly 10 video games during my stay at the U. Everything from Flash and Unity 3D games to Half Life 2 mods and full fledged Xbox games. It's all possible at the University of Utah. The combination of a CS degree along with 2 solid years of game development in multi-disciplinary teams has given me a resume that, frankly, most recent grads would drool over.
If you are reading this and pondering the idea of attending a game development school, I highly recommend you check out the EAE program at the University of Utah. The undergrad program was ranked #1 in the country and the master's program was ranked #2. You won't be disappointed!
Ever since I was a kid, I knew I wanted to work with computers. I have loved games and technology as long as I can remember. Eventually, I decided I wanted to be a software engineer. Then, in 2007, I became aware of "game development schools." This seemed, honestly, ludicrous. I had no idea that making games could actually pay the bills for an average guy like me. (You can tell how little I had researched the prospect at that point). My interest was piqued and I began the journey into the rabbit hole. I had my sights set on such institutions as The Guildhall at SMU and DigiPen. "Well, a master's degree could be pretty cool," I thought. Soon, I discovered the University of Utah's EAE (Entertainment Arts and Engineering) program. "What?! A game development program for undergrads?! This is too good to be true!" I had attended a semester at the U studying Computer Science and finding out that I could still do CS but with a game dev emphasis seemed ideal. Let me tell you, it was.
The capstone course, specifically, has been the single most educational, useful, and enjoyable course I have ever taken. At the end of it all, we have a product we are very proud of and that will serve us well in starting our careers. The team I worked with is amazing and I am sure we will remain good friends and helpful contacts in the industry.
I am now set to graduate in a couple of weeks and joining the EAE program was the best choice I could have made. I have made roughly 10 video games during my stay at the U. Everything from Flash and Unity 3D games to Half Life 2 mods and full fledged Xbox games. It's all possible at the University of Utah. The combination of a CS degree along with 2 solid years of game development in multi-disciplinary teams has given me a resume that, frankly, most recent grads would drool over.
If you are reading this and pondering the idea of attending a game development school, I highly recommend you check out the EAE program at the University of Utah. The undergrad program was ranked #1 in the country and the master's program was ranked #2. You won't be disappointed!
E3, Salt Fest and EAE fest, OH MY!
This last Friday, we were able to submit Magnetic by Nature to the E3 / ESA 2013 student game competition. We were up till 2 am the night of, trying to get things ready. We are very happy with what we submitted and are hoping to get some great feedback! Will my dream of attending E3 come true? Only time (and a panel of epic judges) will tell...
We were also invited to demo our game and hold a panel at this year's Salt Fest on May 10-11th in Salt Lake City, Utah. This will be a fantastic opportunity to share our experience as student game developers and we are happy that a large group of people will get to demo our game. The game development scene in SLC is thriving and we are thrilled to be a part of it!
We were also invited to demo our game and hold a panel at this year's Salt Fest on May 10-11th in Salt Lake City, Utah. This will be a fantastic opportunity to share our experience as student game developers and we are happy that a large group of people will get to demo our game. The game development scene in SLC is thriving and we are thrilled to be a part of it!
Finally, EAE fest 2013 is being held on April 23rd. This event is always a riot and it is amazing to see the incredible work coming out of the EAE program. Both undergrad and grad students will have the opportunity to show off the project's they've been working on all year.
Tuesday, April 2, 2013
GDC Goodness
The team just got back from a fantastic trip to San Francisco and GDC 2013. We joined the EAE master students and faculty in exploring the world of professional game development. The EAE program had its very own booth and we were fortunate enough to demo our game in its current state to a ton of people. It was very, very well received and gave us a ton of drive to finish the game and release.
Magnetic by Nature at the EAE booth |
Latest Tech? |
Ok, ok. No, no one was announcing a flux capacitor; but DeLoreans are awesome anyway.
The latest Tomb Raider on 5 monitors |
Who's excited for PS4? |
Crytek and Nvidia |
One of my favorite parts of the trip was playing all of the amazing indie games. My personal favorite was "140" made by Jeppe Carlsen (Yeah, Limbo guy). This game is AMAZING and you all need to check it out.
"140" and the back of Jeppe Carlsen's head |
Zynga's Front Door |
Zynga's Kitchen - Nom nom |
What's a trip to San Francisco without a trip to Fisherman's Wharf for some amazing sea food and sourdough bread? We took full advantage of the dock's vittles.
Mmmm... Clam Chowder... |
All in all. It was a great trip and well worth the time and money. My biggest take-away was: indie dev is awesome and is what I want to do. The look of fulfillment and satisfaction on those devs' faces as people played and loved their games was inspiring. By far the most exciting part of the expo floor was seeing the amazing things these guys and gals are doing. I hope to join their ranks!
Tuesday, December 11, 2012
Moving Forward
The semester has come to an end. It has been a challenging and rewarding few months. Attraction made it to alpha and is in a very good place as we attempt to relax and replenish our brain meats over the winter break.
As a team we will be ramping up heavily on the PR side of things. Our website, Facebook, and Twitter will be seeing more and more activity. We have also just started our XBox account, giving us the ability to play and review other indie games. This will be essential to our becoming a part of the community. The feedback and support of our peers will be invaluable to our game's success.
We hope to have a code-cleanup session where we will get rid of unnecessary files and code. We will also refactor here and there in order to be ready for next semester.
We've come a long way but have a long road ahead of us before release. We need to develop all of the levels, enemies, scripted events and triggers that will make up the overall gameplay experience. Fortunately, we have equipped ourselves with the tools necessary to make it there. Our level editor, particularly, will allow us to rapidly create new content for the game. Thanks Andrew!
That, along with debugging, optimizing and polishing for release will keep us busy next semester. But for now, time to kick back with a mug of hot cocoa and play some Steam games...oh and XBLIG games, of course.
Why do all the images I used have animals? Whatever.
As a team we will be ramping up heavily on the PR side of things. Our website, Facebook, and Twitter will be seeing more and more activity. We have also just started our XBox account, giving us the ability to play and review other indie games. This will be essential to our becoming a part of the community. The feedback and support of our peers will be invaluable to our game's success.
We hope to have a code-cleanup session where we will get rid of unnecessary files and code. We will also refactor here and there in order to be ready for next semester.
We've come a long way but have a long road ahead of us before release. We need to develop all of the levels, enemies, scripted events and triggers that will make up the overall gameplay experience. Fortunately, we have equipped ourselves with the tools necessary to make it there. Our level editor, particularly, will allow us to rapidly create new content for the game. Thanks Andrew!
That, along with debugging, optimizing and polishing for release will keep us busy next semester. But for now, time to kick back with a mug of hot cocoa and play some Steam games...oh and XBLIG games, of course.
Why do all the images I used have animals? Whatever.
EAE Opens its House
The EAE Masters Game Studio hosted their annual EAE open house last Thursday. It was a huge success and the house was packed. We were able to commandeer two iMacs to demo our fledgling game, Attraction, in its alpha phase of development. Typically, the senior capstone students don't demo their games at this event because they've only had mere 7 weeks of development time. We felt like we were ready. The promise of real player feedback left us drooling and we couldn't pass up the opportunity.
The feedback was almost unanimously positive. People love the mechanic and are excited to see the full game this Spring. There was a plethora of helpful criticism and suggestions. A personal favorite comment: "Isn't this the game that was released a year or two ago?" No, Billy, it's a puny 7 weeks old. But it sure doesn't look like it. Great job artists!
A word to all game devs out there: Get your game play tested early and get it play tested often. The feedback is worth a school-bus-full-of-children's weight in gold.
The U of U's press release is here.
Checkout our gameplay trailer:
The feedback was almost unanimously positive. People love the mechanic and are excited to see the full game this Spring. There was a plethora of helpful criticism and suggestions. A personal favorite comment: "Isn't this the game that was released a year or two ago?" No, Billy, it's a puny 7 weeks old. But it sure doesn't look like it. Great job artists!
A word to all game devs out there: Get your game play tested early and get it play tested often. The feedback is worth a school-bus-full-of-children's weight in gold.
The U of U's press release is here.
Checkout our gameplay trailer:
The Title Screen |
A map overview |
It's Official!
We are officially incorporated. Tripleslash LLC is alive and kicking. You can check out our website at http://www.tripleslashstudios.com/ and on Facebook at facebook.com/tripleslashstudios.
Keep checking for udpates on development progress and news!
Keep checking for udpates on development progress and news!
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